I love the look. The cell-shaded levels are so beautiful. But holy shit, the camera angles are like mental rape, and I literally have to quick-turn every three seconds to do anything. I decided to do the rehydration level next. Basically, you roll around the level, watering the barren wasteland you were forced into. Cool idea, right? I totally agree...it's a new concept that steers clear of the repetitive nature found in the other Katamari games. What's my problem then? Well, I'll tell you. The screen is so effing cramped that you get lost. SO lost, mind you, that there is no way for you to figure out how to get back to the watering hole without spinning in circles a couple times first. AND since they neglected to include the pan-out control, there is no way to zoom out and see where the hell you are in relation to your goal. Screw that. It's like being given a loaf of bread and being asked to make cheese.
My hope is that since it is a mere demo, Namco gets their shit together and makes this game less stressful and more enjoyable. If not, I will be sticking to my loving Katamari Damacy and treat all the others like the Star Wars prequels....I swear they haven't happened yet.